The next day, after feeding the Plumel, the four of us go the Adventurer Guild. From the outside, the guild looks like a bar, the only difference being the sign: the guild has a quill as a symbol. We enter the building. From the inside, it also looks like a bar. Unlike a regular bar, however, there is a prominent office area with boards and counters. It’s still early in the day, so the guild is quite empty. Most of the adventurers stand in front of the pin boards. The pin boards seem to be color-coded. The Chitwer clerk is sitting on the table. She wears a pink cap with feathers attached to it. She waves at us and greets us.
“Welcome to the Adventurer Guild. What can I do for you?”
She climbs down from the counter.
Being the tallest male, Matt answers.
“We’re here to register as adventurers.”
“I see. Please fill out these forms. Do you need an amanuensis?”
Matt looks at Hector and me. We both shake our heads.
“No, we’re fine.”
She hands us registration forms and quills to write. So the feathers on her hat were actually quills. We fill out the forms and hand them in.
“Thank you. Since you’re all underage, you need to pass a battle assessment. Until the examiner arrives, I’ll be explaining how the Guild works:
This ranking system reminds me of the ranking system with kyu and dan of some Japanese board games.
“Any available quests can be found at the quest boards. If you find a quest you want to take bring the slip to the counter. Note if you fail or abandon the quest, you might need to pay a penalty. Plus, if you do that too often you might get demoted. Thus, if you’re unsure you should ask a clerk at the reception for more information.”
After a while, a middle-aged hume man comes to us.
“I’ll be your examiner. Please follow me to the assessment area.”
He doesn’t seem to be a man of many words. We follow the examiner.
“Let’s start with the smallest of you. You’re an archer, right? Your assessment is easy: stand over there and shoot the targets. The rest of you stay here.”
The room has a strange shape. From the waiting area, you can only see the area you are standing to shoot. The targets are not visible from that angle. I move to the designated area, equip my bow and shoot the first few targets. Is it just me or are the later targets further away? I adjust and hit all the targets in the center.
“Well done! You can go and recover your arrows.”
I walk to the target to get my arrows. Indeed, the later targets are further away! They incorporated quite a mean illusion in this shooting range.
“Next, the two swordsmen, how about the two you spar with wooden training weapons?”
Matt and Hector spar for several minutes. Both of them are really good! None of them manages to land a clear hit on the other. Suddenly, both of them strike to the direction of the examiner. A small knife falls to the floor. Apparently, the examiner threw the knife at them.
“Oho, you both pass! Last is the young mage? Your exam is the same as the archer’s exam.”
Kate uses Fireballs to hit the targets.
With the later targets, she seems to be struggling. Frustrated, she puts in more power into the next shot. After that, she seems to have realized the trick to the room. She calms down and shoots.
“Well done! You pass as well.”
“That shooting range has quite a mean trick!”, Kat complains.
The examiner’s expression softens.
“I don’t see any problem with your ability at all. I think your ability is already enough for at least Silver-5. But you still have to start at the beginning with Bronze-
So he’s the Guild Master. Why would he… Oh, yes, of course!
“Yes, we decided to form a party yesterday.”, Matt answers.
“That’s good to hear. Have you already decided on a party name?”
“Not really.” This time Kat answers. “But I like the emerald green coats Swift and Hector wear. Maybe Matt and I should get some coats in the colour.”
“The Emerald Coats…” Hector smiles. “I like it.”
Oh, that’s my cue. “It has a ring to it. Let’s go with that.”
So now, our party even has a name: “The Emerald Coats”.
This world uses a base 12 number system. ↩